Wednesday, April 30, 2014

Blog #10 Final!

From class, I have seen many great looking games that seemed to have captured my attention and were enjoyable to play. Although I didn't get around to play a lot of games, I did play the Directioner game, which I felt was not completely original, but it felt like it would be a great family game and I was constantly entertained by it as I was playing. I was thinking of my DTC 355 class where a major focus of the class theme is centered around how to make the message you're trying to send have a certain effect. I felt that the whole rule where members of the opposite team had to keep score was interesting and to me it subconsciously sent the message of no cheating and that you can't trust other players. I also felt that the cards were very well polished and gave off the impression of an actual board game.

Another project that I found to be one of my favorites was The-Not-So-Serious Ski Movie. Although I did not attend the showcase, I had been seeing this movie mentioned multiple times and I just had to check it out. After loading up the video and it playing the intro, I was caught off guard as it did not even feel like it was a ski movie. As the video progressed, I found it to get progressively more serious, but at the same time it had random funny moments which I felt added to the overall presentation. I can't help but think of my DTC 354 class and how shot perspective was so constant throughout the video. In that class we had to make a short film for the final project, and so we were taught how the camera angle can affect not only your shot, but the entire message of your project. I feel that in this video each shot is very emphasized and overall gives the video a very powerful message.

Comments:

#1: http://paisleypeterson.wordpress.com/2014/04/30/dtc-375-final-blog-4-30-14/#comments

#2: http://stephensallie.blog.com/2014/04/29/dtc-375-blog-9/#comment-20

These comments on their blogs show up being posted May 1 at roughly 4pm which I am confused about, as I definitely have not posted them at that time

2 comments:

  1. I would have to agree with you about the Directioner game on how it wasn’t completely original although I cannot name the game in which it was similar. I want to say it was the game taboo but I am not sure.
    Continuing on, you were talking about the not-so-serious ski movie by Jake Oster. I was there at the showcase and I would have to agree with you in saying it was highly entertaining. I was so bored at that show case I almost fell asleep until that movie came on. Although there was a lot of gray works there, I was just not in the mood to be there and was only there for the simple reason of not having to go to class the next day.
    In conclusion, I am pretty sure it is safe to say that you and I will not be starting our careers in the board game making industry.

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  2. Greg,

    I also played Directioner and found it to be my favorite game. Though as you said, the idea was not completely original, but what idea is? I found the game to be much more immersive than the other games I played in the class. Most games had great themes, but the mechanics were very difficult to understand. With long lists of directions and unfamiliar gaming concepts, I struggled to stay attentive when playing other games. While playing Directioner, it was evident that both the theme and mechanics were working well.

    I also feel as though Directioner was more practical than the other games. I would not whip out a giant board game with complicated directions while I'm hanging out with family or friends. But Directioner is easy to learn, can be played with any amount of people for any amount of time, and the materials are limited to a deck of cards.

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