A video game that works in favor with McLuhan's argument is The Elder Scrolls Skyrim. This game is very open ended and has a lot of lore, or history behind the series. The player starts off the game able to decide on race, gender, and other body features. They are then set off into the world with a main overall quest to be completed, there are also other side-quests that the player can complete. The game does not force the player to complete the main quest first, or at all and it is up to the player what they feel like doing. In addition to these things, throughout the player's journey, they can run into many different people and they can do favors for them or just talk to them and there rarely is the same conversation twice. All the lore in the Elder Scrolls history also ties into every new game released including this one. I find it interesting how developers even come up with the idea to build games as in depth and with as much freedom as the Elder Scrolls.
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